Design and Functional Evaluation of an Eastern Indonesia-Themed Arithmetic Learning Game Using Construct 2

Shafril Dwi Firmansyah, Julius Panda Putra Naibaho, Alex De Kweldju

Abstract


Basic arithmetic mastery is an essential part of early numeracy, yet learners require interactive and repeated practice to understand addition, subtraction, multiplication, and division. This study developed and evaluated the core functions of Petualangan Matematika, an Eastern Indonesia-themed arithmetic educational game created using Construct 2. A prototype-development approach was employed, comprising needs analysis, interface and flow design, asset and game-logic development, and black-box testing. The HTML5 prototype was tested in a Chromium-based browser at a 1280 × 720-pixel landscape resolution. Fourteen test scenarios covered application loading, navigation, audio control, presentation of learning materials, correct and incorrect answer responses, question transitions, and score calculation. All core functions operated according to the expected flow. These findings demonstrate initial functional feasibility but do not establish content validity, usability, user satisfaction, or learning effectiveness. Further research should involve expert validation, user testing, expansion of the question bank, corrective feedback, and evaluation of learning outcomes.


Keywords


Arithmetic Operation; Construct 2; Eastern Indonesia; Educational Game; Functional Evaluation

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References


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DOI: https://doi.org/10.21107/edutic.v13i2.35073

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