Interweaving identity and digital fandom social movements: A case study of the “BTS Army Indonesia Peduli Bencana”

Vina Nahdiyah Wahyuningtyas, Ade Kusuma

Abstract


Digital fandom appears as a part of the development of popular culture in today’s digital era. One of the interesting digital fandom activities to be studied is a series of campaign activities, fundraising, and charity projects of the ”ARMY Indonesia Peduli Bencana” by BTS Army Indonesia. This study used qualitative descriptive research and observation, interviews, documentation, and literature study data collection method. Researchers interviewed BTS Army Indonesia fanbase admins and Instagram account followers of @btsarmyina.project involved in the ”ARMY Indonesia Peduli Bencana” project. This study showed that fans reflect the idol and the cultural identity of fan groups in today’s digital era can be seen from digital fandom activities in online media. Fanbase and influencers have the power in moving their followers to be actively involved in social activities carried out on online media: they act as social agents who actively campaign a humanity project as a cultural identity of a fandom adopted from the idol groups’ values. In addition, the convenience of technology is one of the considerations for fans in participating as volunteers and donors in these humanitarian activities. The success of fundraising, charity and the ”ARMY Indonesia Peduli Bencana” campaign manifests online social movement conducted by fandom in the digital era.


Keywords


BTS Army; digital fandom; online social movement; fundraising charity

Full Text:

PDF

References


Belk, R. W., & Liamas, R. (2013). The Routledge companion to digital consumption. Routledge.

Bok-rae, K. (2015). Past, present and future of Hallyu (Korean Wave). American International Journal of Contemporary Research, 5(5), 154–160.

Booth, P. (2018). A companion to media fandom and fan studies. Wiley.

Chua, B. H. (2017). Structure, audience and soft power in East Asian pop culture. Hongkong University Press.

CNNIndonesia.com. (2019). Bahaya di balik fenomena candu K-Pop.

Duffett, M. (2013). Undestanding fandom: An introduction to the study of media fan culture (Issue 1). Bloomsburry.

Elli, D. M. (2017). The phenomenon and rise of influencer marketing and how it affects customer opinion and helps or damages brands. Routledge.

Gooch, B. (2008). The communication of fan culture: The impact of new media on science fiction and fantasy fandom. Georgia Institute of Technology.

Griffin, E. M. (2006). First look at communication theory 6th edition. McGraw-Hill Education.

Haris, A., A. B Rahman, A. Bin, & Wan Ahmad, W. I. (2019). Mengenal gerakan sosial dalam perspektif ilmu sosial. Hasanuddin Journal of Sociology, 1(1), 15–24. https://doi.org/10.31947/hjs.v1i1.6930

Hidayat, M. A. (2021). Jean Baudrillard dan realitas budaya pascamodern. Cantrik Pustaka.

Hills, M. (2013). Fiske’s ‘textual productivity’ and digital fandom: Web 2.0 democratization versus fanss distinction? Journal Of Audience & Re-Ception Studies, 10(1).

Ho, M., & O’Donohoe, S. (2014). Voluntees stereotypes, stigma, and relational identity projects. European Journal of Marketing, 48(5), 854–877.

Ismail, A., Munsi, H., & Hans, A. (2019). Online social movement: Adopsi teknologi informasi dalam melakukan gerakan sosial di indonesia. Jurnal Etnografi Indonesia, 4(1), 91–114.

Jenkins, H. (1992). Textual poachers: Television dan partisipatory culture studies in culture and communication. Routledge.

Kitabisa.com. (2021). Army indonesia peduli bencana. Https://Kitabisa.Com/Campaign/Armypedulibencana.

Klein, K. (2007). Fundraising for social change. Jossey Bass.

Kusuma, A., Purbantina, A. P., Nahdiyah, V., & Khasanah, U. . (2020). A virtual ethnography study: Fandom and social impact in digital era. Jurnal Etnografi Indonesia, 5(2), 238–251.

Lamerich, N. (2018). Productive fandom: Intermediality and affective reception in fan cultures. Amsterdam University Press.

Marshall, P. D., & Redmond, S. (2016). A companion to celebrity. Wiley Blackwell. https://doi.org/10.1002/9781118475089

Michener., H. A., & DeLamater, J. . (1999). Social psychology. Harcourt Brace College Publ.

Motion, J., Heath, R. L., & Leitch, S. (2015). Social media and public relations: Fake friends and powerful publics. Routledge.

Napitupulu, Y. M. N. (2010). Hubungan aktivitas sehari-hari dan successful aging pada lansia. Jurnal Psikologi Perkembangan, 9(1), 1–19.

Nisa, K. (2019). 5 alasan kenapa kamu perlu daftar volunteering sebelum daftar kerja. https://www.Idntimes.Com/Life/Career/Zahrotun-Nisa-1/5-Alasan-Kenapa-Kamu-Perlu-Daftar-Volunteering-Sebelum-Daftar-Kerja-C1c2/1.

Nursanti, M. I., Lukmantoro, T., & Ulfa, N. (2013). Descriptive analysis of K-Pop fans as media audience in consuming and constructing meaning. Interaksi Online, 1(2).

Nurtaeni, M. (2021). Biar ngerti, ini panduan arti kata atau istilah dalam fandom. Roomme.Id.

Pearson, J. C., Nelson, P. E., Titsworth, S., & Harter, L. (2006). Human communication. McGraw-Hill Education.

Rachmanasari, Y., Nulhaqim, S. A., & Apsari, N. (2016). Strategi fundraising: konsep dan implementasi. Unpad Press.

Sajogyo, P. (1984). Sosiologi pedesaan: Kumpulan bacaan. Gadjah Mada University Press.

Sandvoss., C. (2005). Fans: The mirror of consumption. Polity.

Sarvianto, D. F. (2020). The role of digital platforms in the transfer of knowledge and qualificationsm: A study of digital sociology. Simulacra, 3(1), 69–80.

Schulz, M., Haas, P., Schulthess, K., Blohm, I., & Leimeister, J. M. (2015). How idea creativity and hedonic value influence project success in crowdfunding. 12th International Conference on Wirtschaftsinformatik, March 4-6 2015, Osnabrück, Germany, 1–15.

Storey, J., & Rahmawati, L. (2008). Cultural studies dan kajian budaya pop: Pengantar komprehensif teori dan metode. Jalasutra.

Sugihartati, R. (2017). Budaya populer dan subkultur anak muda: Antara resistensi dan hegemoni kapitalisme di era digital. Airlangga University Press.

Thurlow, C., Lengel, L., & Tomic, A. (2004). Communication mediated communication. Sage Publication.

Unicef.org. (2018). We have learned to love ourselves, so now i urge you to ‘speak yourself.’

Unicef.org. (2021). BTS and big hit renew commitment to “Love My Self” campaign to support Unicef in ending violence and neglect as well as promoting self-esteem and well-being. https://www.Unicef.Org/Press-Releases/Bts-and-Big-Hit-Renew-Commitment-Love-Myself-Campaign-Support-Unicef-Ending-Violence.

Wearesocial. (2017). Digital Southeast-Asia. Wearesocial.Com.

Wira, N. N. (2020). Riding the K-Pop wave: From Indonesia to ‘glocalization.’ The Jakarta Post.




DOI: https://doi.org/10.21107/sml.v4i2.12007

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Vina Nahdiyah Wahyuningtyas, Ade Kusuma

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

--------------------------------------------------------------------------------------------------------------------------------------------------------

Simulacra has been indexed in these prominent indexing services:

Sinta 2DOAJIndex CopernicusEBSCOGoogle ScholarCrossrefDimensionsWorldcatHarvard LibraryOxford LibraryUniversiteit LeidenDRJIScilit MDPIPKP IndexROADBASEMorarefColumbia LibrarySheffield LibraryCORE

 

 Simulacra is licensed under a Creative Commons BY-NC-SA and published by the Center for Sociological Studies and Community Development, Department of Sociology, Universitas Trunojoyo Madura, Indonesia.