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Pengembangan dan Evaluasi VR Haji untuk Pembelajaran Manasik Haji dan Umrah dengan Pendekatan Immersion Interface | Setiawan | Jurnal Ilmiah Edutic : Pendidikan dan Informatika

Pengembangan dan Evaluasi VR Haji untuk Pembelajaran Manasik Haji dan Umrah dengan Pendekatan Immersion Interface

Arif Setiawan, Wisnu Saputra, Naji Ammaruddin Murtadha, Ahmed Fisqiya Pinaldin

Abstract


Penggunaan Virtual Reality (VR) semakin banyak diimplementasikan dalam berbagai bidang pembelajaran. Penelitian ini mengembangkan aplikasi VR yang dinamakan VR Haji untuk pembelajaran interaktif manasik haji dan umrah, menggunakan metode Rapid Application Design (RAD). Aplikasi ini dirancang dengan Blender dan Unity 3D, dan diimplementasikan pada perangkat Oculus Quest 2. Tujuan dari penelitian ini adalah untuk meningkatkan pemahaman dan kesiapan calon jamaah haji melalui proses belajar yang lebih realistis dan immersif. Pengujian fungsionalitas (blackbox) menunjukkan tingkat keberhasilan 100%, sementara evaluasi oleh ahli media dan materi masing-masing memberikan skor rata-rata 93% dan 90%, yang tergolong dalam kategori sangat layak. Pengujian akhir menggunakan System Usability Scale (SUS) melibatkan 20 mahasiswa menghasilkan nilai rata-rata 64, menunjukkan bahwa aplikasi sudah cukup berguna namun masih ada ruang untuk perbaikan. Temuan ini menunjukkan bahwa teknologi VR dapat meningkatkan efektivitas pembelajaran manasik haji dibandingkan metode konvensional, dengan memberikan pengalaman yang lebih interaktif dan mendalam. Penelitian ini juga berkontribusi pada literatur terkait penggunaan teknologi VR dalam pendidikan agama, khususnya dalam menciptakan pengalaman belajar melalui VR Immersion Interface.


Keywords


Immersion Interface; Manasik Haji; Virtual Reality

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DOI: https://doi.org/10.21107/edutic.v10i2.25810

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