DEVELOPMENT OF ETHNOSCIENCE PUZZLE GAME FOR CHILDREN WITH SPECIAL NEEDS

Wahyuni Fajar Arum, Erwan Eko Prasetyo

Abstract


Science is the science that underlies the development of technology that is used to obtain an explanation relating to objects and phenomena that occur in everyday life. The purpose of this study is to develop science by using learning media in the form of puzzles with Javanese local wisdom to determine the learning activities and motivation of children with special needs. The research method used is a mixed method in which research uses qualitative and quantitative methods. While the data collection techniques used were interviews, documentation, and observation to determine the learning activities and motivation of children with special needs. The sampling technique used in this study was purposive sampling area with a total sampling of seven children with special needs in the Panti 2 Yayasan Sayap Ibu  Sampling was carried out for children in the Panti 2 Yayasan Sayap Ibu. Finally, the puzzle game can determine the activities and motivations of students with special needs. Therefore, it is important to develop learning media (game)based on local wisdom for children with special needs.


Full Text:

PDF

References


Ahmad, W. F. W., Akhir, E. A. P., Azmee, S. (2010). Game-based learning courseware for children with learning disabilities. International Symposium on Information Technology, Kuala Lumpur, 2010, Vol 1 pp. 1-4. DOI: 10.1109/ITSIM.2010.5561303

Alannasir, W. (2016). Pengaruh Penggunaan Media Animasi dalam Pembelajaran IPS Terhadap Motivasi Belajar Siswa Kelas Iv Sd Negeri Mannuruki. Journal of EST, 81-90.

Alawiyah, W., Suryana, Y., & Pranata, O. H. (2019). Pengaruh Media Puzzle terhadap Hasil Belajar Siswa tentang Bangun Datar Di Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar , 118-129.

Aw, S. (2018). Evaluasi Program Revitalisasi Nilai-Nilai Kearifan Lokal Budaya Jawa yang Relevan dengan Etika Komunikasi Di Sekolah. Widya Komunika, 8(2), 42-57

Carin, A. A. (1993). Teaching Science Through Discovery (seventh ed.). New York: Macmillan Publishing Company.

Dewi, L. V., Ahied, M., Rosidi, I., & Munawaroh, F. (2019). Pengaruh Aktivitas Belajar Terhadap Hasil Belajar Siswa Menggunakan Model Pembelajaran Discovery Learning dengan Metode Scaffolding. Jurnal Pendidikan Matematika dan IPA, 299-313.

Dinas Kependudukan D.I. Yogyakarta. (n.d.). Statistik Penduduk D.I. Yogayakarta. Retrieved Agustus 12, 2019, from Informasi Kependudukan: https://kependudukan.jogjaprov.go.id/olah.php?module=statistik&periode=5&jenisdata=penduduk&berdasarkan=disabilitas∝=34&kab=71&kec=

Hidayati, E. W. (2018). Penggunaan Media Puzzle Konstruksi Terhadap Hasil Belajar Kognitif Siswa SDN Kemangsen II Krian. Indonesian Journal of Islamic Education Studies (IJIES), 1(1), 61-88.

Indrawan, K., & Al Irsyadi, F. Y. (2019). Pengenalan Game Edukasi Panca Indera SD Kelas 4 Berbasis Android (Doctoral dissertation, Universitas Muhammadiyah Surakarta).

Karim, M. K. (2019). Pengaruh Penerapan Game Jeopardy dalam Pembelajaran Remedial Terhadap Aktivitas dan Hasil Belajar Mata Pelajaran IPS di SD. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan dan Hasil Penelitian, 5(1), 858-867.

Muloke, I. C., Ismanto, A. Y., & Bataha, Y. (2017). Pengaruh Alat Permainan Edukatif (Puzzle) Terhadap Perkembangan Kognitif Anak Usia 5-6 Tahun di Desa Linawan Kecamatan Pinolosian Kabupaten Bolaang Mongondow Selatan. e-Journal Keperawatan(e-Kp).

Nadlir. (2014). Urgensi Pembelajaran Berbasis Kearifan Lokal. Jurnal Pendidikan Agama Islam, 300-330.

Ormord, J. E. (2008). Educational Psychology: Developing Learner (Sixth ed.). USA: Pearson.

Rahardja, U., Aini, Q., Ariessanti, H. D., & Khoirunisa, A. (2018). Pengaruh Gamifikasi pada iDu (iLearning Education) dalam Meningkatkan Motivasi Belajar Mahasiswa. Nusantara Journal of Computers and its Applications, 3(2).

Rizky, U. F. (2014). Identifikasi Kebutuhan Siswa Penyandang Disabilitas Pasca Sekolah Menengah Atas. Indonesian Journal of Disability Studies, 1(1), 52-59.




DOI: https://doi.org/10.21107/jps.v6i2.6018

Refbacks

  • There are currently no refbacks.


Jurnal Pena Sains Indexed by:

Directory of Open Access Journals                       Home         Find in a library with WorldCat                   Related image

 

 

 

 

 Creative Commons License

Jurnal Pena Sains is licensed under a Creative Commons Attribution 4.0 International License. Copyright © 2014 Science Education Program Study, University of Trunojoyo Madura.