MACROMEDIA FLASH 8 LEARNING MEDIA TO INCREASE LEARNING INTEREST IN THEME 2 STUDENTS ALWAYS SAVE ENERGY CLASS IV SD NEGERI 016555 ASAHAN

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Introduction
The development of the world of education is very significant in line with the development of science and technology. The world of education is always expected to follow in the footsteps of global technological developments, this is a demand, because education is the main capital in building the younger generation, educating the nation's life, and preparing to become a reliable and competitive workforce. The world is developing, technology is developing and the world of education is growing. The world of education often depends on technology, because it can help in improving learning and facilities and infrastructure that are increasingly needed in the world of education to uphold the quality of education (Rahmi et al., 2019) .
Meaningful and effective learning will take place if it gives satisfactory results for all parties such as teachers and also the students themselves. Teachers will be satisfied if students get optimal learning outcomes, and can develop the potential of students (Hidayah, 2018) .Interest can be obtained through learning, because by learning students who initially do not like a particular lesson, with increasing knowledge about the subject, interest grows so that students will be more active in learning the lesson. Interest is a constant desire to pay attention or do something, interest can create enthusiasm in carrying out activities so that the goals of these activities can be achieved, and the existing spirit is the main capital for each individual, especially students in carrying out teaching and learning activities (Dyah Anungrat Herzamzam, 2018) . (Kustandi, Sutjipto, 2019) Learning Media is a tool that can help the teaching and learning process and serves to clarify the meaning of the message conveyed, so that it can achieve learning objectives better and more perfectly. Ariani and Dany (2018) say that "multimedia is the result of a combination of various media in the form of text, images, graphics, sound, animation, and video that are used to convey messages to the public". Macromedia Flash 8 is a multimedia that can create videos, animations, images, and sounds in an easy and effective way. By using multimedia, abstract things can be concreted so that they can be displayed in front of students and attract interest in learning through various forms of animation that are presented (Fakhri, 2018).
The use of media is able to make the teaching and learning process more practical and efficient. (Helsa et al, 2019) stated that multimedia can make it easier for students to understand learning and apply the knowledge gained from the learning process into thematic problems. Thus I choose multimedia-based learning media, namely Macromedia Flash 8 to increase student interest in learning, besides that in today's technology has been widely used in education, so that by using this multimedia-based learning media, students and educators are not left behind with technological developments. which will be applied during the learning process (Natasya & Izzati, 2020) .
According to (Sukmawari et al, 2022: 202) learning is needed in order to prepare student face era revolution industry 4.0 which demand Skills century 21, that is think creative, think critical, communicating and collaborate. (Rangkuti & Sukmawati, 2022). A good learning process begins with wise planning. In study students not only interact with the teacher but , students as well interact with learning resources used to achieve good learning outcomes desired.  (Hidayat and Khayroiyah: 2018) to reduce the emergence of obstacle study, so teacher need prepare device learning which appropriate.
Innovations learning which demand power educator nor participant educate for think creative as well as capable adapt with the times to produce active, creative, innovative students and of course have noble character (Sukmawarti et al., 2021). According to  in this modern era, technology is developing in various fields, such as education, including at the basic education level.

Method
Study It uses Research & Development (R&D) development. According to Sugiyono (2017) research and development (R&D) methods are research methods used to produce certain products, and test the effectiveness of these products. In this study, an audio-visual learning media was developed which was designed through the Macromedia Flas 8 application on the theme 2 Always Save Energy.

Place, Time and Research Subject
The research was conducted at SD Negeri 016555 Asahan, which is located in Bandar Pulau sub-district, Asahan district. This research was conducted in the academic year 2022/2023. Determination of research schedule in September 2022 . The subject in this research is learning media Macromedia Flash 8 .

Data Collection Instruments and Techniques
The instrument is a measuring tool used in research to obtain valid data.
The data from this study were obtained through questionnaires or questionnaires, observation and documentation. The instrument used in this research is to measure the feasibility of the product developed by the researcher.

Data analysis technique
From the data that has been obtained from the feasibility aspect of the resulting product. The data analysis technique used in this research is media feasibility analysis. Data analysis uses quantitative data to test the feasibility of the product being developed which is taken from the results of teacher and student response questionnaires using a Likert scale. (Riduwan dalam Zuhriyah, 2019:485) 3.

Result and Discussion
Research and development of learning media Macromedia Flash 8 application in thematic learning always saves energy for fourth grade elementary school. Researchers used the ADDIE model . To design a learning system, which consists of 5 stages, namely;

Analysis Phase (Analysis)
At this stage, what is done is 1) needs analysis : At this stage the needs analysis aims to find out how to use learning media at SD Negeri 016555 Asahan , 2) Analysis of

Media Expert Validation
The results of the validation of Sub-theme 1 learning media Macromedia Flash 8 Application are categorized as "Very Eligible" with a total score of 52 out of a maximum score of 60, so the percentage of eligibility is 86.6% with the final conclusion from the media expert validator that the learning media is feasible without revision so that researchers can proceed to the next stage. The results of the validation of Sub Theme 2 learning media Macromedia Flash 8 Application are categorized as "Very Eligible" with a total score of 50 from a maximum score of 60, so the percentage of eligibility is 83.3% with the final conclusion from the media expert validator that the learning media is feasible without revision so that researchers can proceed to the next stage. The results of the validation of Sub-theme 3 learning media Macromedia Flash 8 Application are categorized as "Very Eligible" with a total score of 52 out of a maximum score of 60, so the percentage of eligibility is 86.6% with the final conclusion from the media expert validator that the learning media is feasible without revision so that researchers can

Educational Practitioner Validation
The learning design validation (RPP) was carried out by Mr. Sujarwo, S.Pd., M.Pd as a learning design validation carried out on October 4, 2022. There are 6 aspects, namely the identity of the lesson plans, aspects of the formulation of learning objectives and indicators, material aspects, aspects of selection learning approach, aspects of planning learning activities, aspects of learning resources, and aspects of language with a Likert scale of 1-5.
From the results of the validation of education practitioners in sub-theme 1 by FKIP lecturers, they obtained a total score of 47 out of a maximum score of 50 with a percentage of 94% and was included in the "Very Eligible" category. From the results of the validation of education practitioners in sub-theme 2 by FKIP lecturers, they obtained a total score of 47 out of a maximum score of 50 with a percentage of 94% and was included in the "Very Eligible" category. From the results of the validation of education practitioners in sub-theme 3 by FKIP lecturers, they obtained a total score of 47 out of a maximum score of 50 with a percentage of 94% and included in the "Very Eligible" category. So it can be concluded that the learning media of the Macromedia Flash 8

Application in the Thematic Learning Theme Always Save Energy in Grade IV Elementary
School is determined to be feasible and ready to be used for Grade IV Elementary School.

Material Expert Validation
Material validation was carried out by Mrs. Nurasiyah S.Pd who is an elementary school teacher 016555 Asahan. Validation by material experts aims to obtain information, criticism, and suggestions so that the learning media of the Macromedia  This implementation phase aims to determine the feasibility of implementing Macromedia Flash 8 Application media on the Thematic Learning of Always Saving Energy in Class IV Elementary School which will be tested on students. By doing at the implementation stage, the researcher implements it in stages to see whether the media developed is valid or not and therefore the researcher conducts individual trials and only small group trials.   Big Indonesian Dictionary (KBBI) and no. item 10 contains the completeness of the information submitted is in accordance with the material. The results of the percentage of eligibility that have been obtained prove that there is a positive response from all respondents or students using the learning media of the Macromedia Flash 8 application that was developed, so that it can be categorized as "Very Eligible".

Results of the Evaluation Phase (Evaluation)
The last stage in the ADDIE development model is the evaluation stage. At this evaluation stage, it is carried out to see the feasibility, practicality, and effectiveness of each product assessment process that has been carried out at the time of validation. Based on the score results from the feasibility of learning media Macromedia Flash 8 Application which has been validated by media experts in sub-theme 1 with a score of 86.6%, sub-theme 2 with a score of 83.3%, sub-theme 3 with a score of 86.6%, and experts the material in sub -theme 1 gets a score of 94 %, sub-theme 2 gets a score of 90 %, sub -theme 3 gets a score of 92%, and the responses of education practitioners in sub-theme 1 get a score of 94%, subtheme 2 gets a score of 94%, sub-theme 3 get a score of 94%, on the learning