A NEW APPROACH OF LEARNERS' ASSESSMENT USING BLOOM'S TAXONOMY-BASED SERIOUS GAME

I.N Sukajaya

Abstract


This paper describes: a scenario, agent specification, mapping of knowledge domain, an
implementation of Bloom's taxonomy-based serious game (BoTySeGa), and players' response
against the game. The development of BoTySeGa is pursued to the availability of an
alternative assessment tool for learning in elementary school. It considers aspects: game
knowledge, subject matter of parallelogram for 5th
grade elementary school learners, and
cognitive domain of Bloom's taxonomy. BoTySeGa's level of challenge is structured
accommodates cognitive domain of Bloom for elementary school learners (knowledge,
comprehension, application). To make sure that all functions and features work well; we
conducted user acceptance test against the game prototype. We also took players' response
to BoTySeGa utilizing five-points Likert-type of questionnaire. The questions are distributed
in 15 items. User acceptance testing involving 85 learners of 5th
grade elementary school
shows that BoTySeGa has fulfilled the learning assessment requirement. With the response
score ranged from 5 to 75; it is found that the average score of players' response to the
implementation of BoTySeGa in learning is 59.93. This response value falls within "Positive"
category.


Keywords


Learning Assessment; Bloom's Taxonomy; Serious Game

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DOI: http://dx.doi.org/10.21107/kursor.v8i2.2305

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